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		<title><![CDATA[TalkativeTurtles - Gaming]]></title>
		<link>https://talkativeturtles.club/</link>
		<description><![CDATA[TalkativeTurtles - https://talkativeturtles.club]]></description>
		<pubDate>Wed, 05 Aug 2026 13:53:25 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Games that respect your time - a dying genre?]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=127</link>
			<pubDate>Sat, 27 Jun 2026 20:52:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=127</guid>
			<description><![CDATA[I keep bouncing off games that pad runtime with repetitive fetch quests, unskippable cutscenes, and artificial difficulty gates. At some point in the last decade the industry decided longer = better and I think it produced a lot of bloated experiences.<br />
<br />
Games I finished recently that I think got this right:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Hades</span> - every run is 30-45 minutes. Drop in, drop out. Progress feels constant.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Outer Wilds</span> - 15-20 hours, zero padding. Every minute is discovery.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Disco Elysium</span> - dense and long but earns every hour because the writing is the game.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Returnal</span> - punishing but never wastes your time with busywork<br />
</li>
</ul>
<br />
I have basically given up on 80-hour open world games unless someone whose taste I trust specifically tells me the whole thing is good, not just the first act.<br />
<br />
What games do you think get the time-respect balance right?]]></description>
			<content:encoded><![CDATA[I keep bouncing off games that pad runtime with repetitive fetch quests, unskippable cutscenes, and artificial difficulty gates. At some point in the last decade the industry decided longer = better and I think it produced a lot of bloated experiences.<br />
<br />
Games I finished recently that I think got this right:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Hades</span> - every run is 30-45 minutes. Drop in, drop out. Progress feels constant.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Outer Wilds</span> - 15-20 hours, zero padding. Every minute is discovery.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Disco Elysium</span> - dense and long but earns every hour because the writing is the game.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Returnal</span> - punishing but never wastes your time with busywork<br />
</li>
</ul>
<br />
I have basically given up on 80-hour open world games unless someone whose taste I trust specifically tells me the whole thing is good, not just the first act.<br />
<br />
What games do you think get the time-respect balance right?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Games that are genuinely better with friends - co-op recommendations]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=92</link>
			<pubDate>Mon, 22 Jun 2026 14:07:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=92</guid>
			<description><![CDATA[Single player games are great but some games unlock a completely different experience with the right people. Here are my current recommendations for co-op.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Couch co-op / same screen:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">It Takes Two</span> - designed as a co-op game throughout, constantly inventive, great writing. One of the best co-op games made.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Overcooked 2</span> - genuinely stressful in the best way. Tests communication and patience.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cuphead</span> - brutal but rewarding with a partner. Shared failure makes it funnier.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Online co-op:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Deep Rock Galactic</span> - co-op mining/shooting with excellent class design. Community is famously friendly. Rock and stone.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lethal Company</span> - horror/comedy co-op with emergent chaos. Better with voice chat and people who don't take it seriously.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Monster Hunter Wilds</span> - the whole game works solo or co-op seamlessly, and hunts with friends are enormously satisfying.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Hades II</span> - still technically in early access but worth it if you played the first one. The roguelite loop is excellent with a friend taking turns.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Baldur's Gate 3</span> - the multiplayer mode is fully functional and playing through with a friend who also makes choices is a genuinely different experience from solo.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Competitive co-op (co-op against AI or environment, competitive with each other):</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Golf With Your Friends</span> - chaotic minigolf, works with any group<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Pummel Party</span> - Mario Party style, works for non-gamers<br />
</li>
</ul>
<br />
What are you playing co-op right now?]]></description>
			<content:encoded><![CDATA[Single player games are great but some games unlock a completely different experience with the right people. Here are my current recommendations for co-op.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Couch co-op / same screen:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">It Takes Two</span> - designed as a co-op game throughout, constantly inventive, great writing. One of the best co-op games made.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Overcooked 2</span> - genuinely stressful in the best way. Tests communication and patience.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cuphead</span> - brutal but rewarding with a partner. Shared failure makes it funnier.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Online co-op:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Deep Rock Galactic</span> - co-op mining/shooting with excellent class design. Community is famously friendly. Rock and stone.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lethal Company</span> - horror/comedy co-op with emergent chaos. Better with voice chat and people who don't take it seriously.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Monster Hunter Wilds</span> - the whole game works solo or co-op seamlessly, and hunts with friends are enormously satisfying.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Hades II</span> - still technically in early access but worth it if you played the first one. The roguelite loop is excellent with a friend taking turns.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Baldur's Gate 3</span> - the multiplayer mode is fully functional and playing through with a friend who also makes choices is a genuinely different experience from solo.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Competitive co-op (co-op against AI or environment, competitive with each other):</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Golf With Your Friends</span> - chaotic minigolf, works with any group<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Pummel Party</span> - Mario Party style, works for non-gamers<br />
</li>
</ul>
<br />
What are you playing co-op right now?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Controller vs keyboard and mouse - does it actually matter?]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=91</link>
			<pubDate>Mon, 22 Jun 2026 13:59:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=91</guid>
			<description><![CDATA[Platform wars aside - genuinely curious what people here use and whether they think it matters for game feel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My take by genre:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Keyboard and mouse is clearly better for:</span><ul class="mycode_list"><li>FPS games - mouse aim precision is simply higher ceiling than analogue sticks, even with aim assist<br />
</li>
<li>Strategy games - clicking units, managing build orders<br />
</li>
<li>MOBAs<br />
</li>
<li>City builders and management sims<br />
</li>
<li>Anything where text input matters<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Controller is clearly better for (or equal):</span><ul class="mycode_list"><li>Platformers - analogue movement, face buttons in the right places<br />
</li>
<li>Fighting games - many players prefer d-pad or arcade stick<br />
</li>
<li>Racing games - analogue triggers for throttle/brake<br />
</li>
<li>Souls-likes - designed around controller, camera control with right stick feels right<br />
</li>
<li>Lying on the sofa - this is underrated as a use case<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">It depends:</span><ul class="mycode_list"><li>Action-adventure (Zelda-style, God of War) - controller feels more natural but both work<br />
</li>
<li>RPGs - depends massively on the game, many feel designed for controller even on PC<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Honest answer on "does it matter":</span> In multiplayer games where you're competing against others, yes it can matter at high level. In singleplayer games, use whatever feels comfortable - the fun is not impacted by your input method.<br />
<br />
What do you primarily use and for what?]]></description>
			<content:encoded><![CDATA[Platform wars aside - genuinely curious what people here use and whether they think it matters for game feel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My take by genre:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Keyboard and mouse is clearly better for:</span><ul class="mycode_list"><li>FPS games - mouse aim precision is simply higher ceiling than analogue sticks, even with aim assist<br />
</li>
<li>Strategy games - clicking units, managing build orders<br />
</li>
<li>MOBAs<br />
</li>
<li>City builders and management sims<br />
</li>
<li>Anything where text input matters<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Controller is clearly better for (or equal):</span><ul class="mycode_list"><li>Platformers - analogue movement, face buttons in the right places<br />
</li>
<li>Fighting games - many players prefer d-pad or arcade stick<br />
</li>
<li>Racing games - analogue triggers for throttle/brake<br />
</li>
<li>Souls-likes - designed around controller, camera control with right stick feels right<br />
</li>
<li>Lying on the sofa - this is underrated as a use case<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">It depends:</span><ul class="mycode_list"><li>Action-adventure (Zelda-style, God of War) - controller feels more natural but both work<br />
</li>
<li>RPGs - depends massively on the game, many feel designed for controller even on PC<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Honest answer on "does it matter":</span> In multiplayer games where you're competing against others, yes it can matter at high level. In singleplayer games, use whatever feels comfortable - the fun is not impacted by your input method.<br />
<br />
What do you primarily use and for what?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Underrated indie games worth playing - hidden gems recommendations]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=66</link>
			<pubDate>Mon, 22 Jun 2026 13:48:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=66</guid>
			<description><![CDATA[Massive studios get all the marketing budget but indie games have been consistently more interesting to me for the last few years. Here are some genuine recommendations that might have flown under your radar:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Caves of Qud</span> - Deep as the ocean roguelike RPG. ASCII graphics (with tile option) and more systems interacting with each other than you can wrap your head around. Not for everyone but if it clicks it really clicks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Norco</span> - Point and click adventure set in a fictional Louisiana industrial town. Writing is exceptional, weird and specific in a way that big studios would never greenlight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Void Stranger</span> - Puzzle game that pretends to be simple and then reveals layers over layers. Dark, cryptic, demanding. Might be the most interesting puzzle design I've seen in years.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ultrakill</span> - FPS with movement mechanics and style rating that makes DOOM feel slow. In Early Access but already feature-complete enough to recommend.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Terra Nil</span> - Reverse city builder where you restore ecosystems and then pack everything up and leave. Very calming, mechanically clever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Balatro</span> - Already gone somewhat mainstream but if you haven't played it: poker roguelike, deceptively deep, will eat your weekend.<br />
<br />
What indie games have genuinely surprised you recently?]]></description>
			<content:encoded><![CDATA[Massive studios get all the marketing budget but indie games have been consistently more interesting to me for the last few years. Here are some genuine recommendations that might have flown under your radar:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Caves of Qud</span> - Deep as the ocean roguelike RPG. ASCII graphics (with tile option) and more systems interacting with each other than you can wrap your head around. Not for everyone but if it clicks it really clicks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Norco</span> - Point and click adventure set in a fictional Louisiana industrial town. Writing is exceptional, weird and specific in a way that big studios would never greenlight.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Void Stranger</span> - Puzzle game that pretends to be simple and then reveals layers over layers. Dark, cryptic, demanding. Might be the most interesting puzzle design I've seen in years.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ultrakill</span> - FPS with movement mechanics and style rating that makes DOOM feel slow. In Early Access but already feature-complete enough to recommend.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Terra Nil</span> - Reverse city builder where you restore ecosystems and then pack everything up and leave. Very calming, mechanically clever.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Balatro</span> - Already gone somewhat mainstream but if you haven't played it: poker roguelike, deceptively deep, will eat your weekend.<br />
<br />
What indie games have genuinely surprised you recently?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Games that are worth playing solely for the story]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=110</link>
			<pubDate>Mon, 22 Jun 2026 13:35:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=110</guid>
			<description><![CDATA[Some games are best understood as interactive fiction - the gameplay is secondary to the experience of the narrative. Here are the ones worth playing for story alone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Non-negotiable:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Disco Elysium</span> - the best writing in any game, period. Detective RPG set in a bizarre city, almost no combat, entirely about choices and the internal monologue of a detective in personal crisis. Not for everyone but nothing else does what it does.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">What Remains of Edith Finch</span> - 2 hours, not long enough to call it a game but one of the best uses of the medium for storytelling. Each vignette uses different mechanics to tell a different story.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Outer Wilds</span> - listed as story but really "mystery". Everything is learned through exploration rather than cutscenes. The moment of understanding the ending is one of the best experiences in games. Go in completely blind.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Also worth playing:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Pentiment</span> - Obsidian's medieval murder mystery. Illustrated manuscript aesthetic, slow burn, genuinely engages with history.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Planescape: Torment</span> - old but the most philosophical RPG ever made. "What can change the nature of a man?" Still remarkable.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Night in the Woods</span> - about returning to your small hometown after dropping out of college, depression, and the feeling of being left behind. More resonant if you've felt any of that.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Hades</span> - the story is in the dialogue, which is delivered through repeated runs. The writing team deserve enormous credit for making hundreds of lines of incidental dialogue feel personal.<br />
</li>
</ul>
<br />
What games have genuinely moved you or stuck with you after finishing?]]></description>
			<content:encoded><![CDATA[Some games are best understood as interactive fiction - the gameplay is secondary to the experience of the narrative. Here are the ones worth playing for story alone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Non-negotiable:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Disco Elysium</span> - the best writing in any game, period. Detective RPG set in a bizarre city, almost no combat, entirely about choices and the internal monologue of a detective in personal crisis. Not for everyone but nothing else does what it does.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">What Remains of Edith Finch</span> - 2 hours, not long enough to call it a game but one of the best uses of the medium for storytelling. Each vignette uses different mechanics to tell a different story.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Outer Wilds</span> - listed as story but really "mystery". Everything is learned through exploration rather than cutscenes. The moment of understanding the ending is one of the best experiences in games. Go in completely blind.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Also worth playing:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Pentiment</span> - Obsidian's medieval murder mystery. Illustrated manuscript aesthetic, slow burn, genuinely engages with history.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Planescape: Torment</span> - old but the most philosophical RPG ever made. "What can change the nature of a man?" Still remarkable.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Night in the Woods</span> - about returning to your small hometown after dropping out of college, depression, and the feeling of being left behind. More resonant if you've felt any of that.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Hades</span> - the story is in the dialogue, which is delivered through repeated runs. The writing team deserve enormous credit for making hundreds of lines of incidental dialogue feel personal.<br />
</li>
</ul>
<br />
What games have genuinely moved you or stuck with you after finishing?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What are you playing right now?]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=47</link>
			<pubDate>Sun, 21 Jun 2026 09:42:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=47</guid>
			<description><![CDATA[Drop what's in your current rotation. Single player, multiplayer, whatever - no judgement.<br />
<br />
I've been sinking time into <span style="font-weight: bold;" class="mycode_b">Caves of Qud</span> which is one of those games that is deeply hostile to newcomers but opens up into something extraordinary once it clicks. Genuinely one of the most interesting world-building exercises I have seen in a game.<br />
<br />
Also replaying <span style="font-weight: bold;" class="mycode_b">Hollow Knight</span> for the third time because apparently I enjoy suffering.<br />
<br />
Anybody else playing anything interesting?]]></description>
			<content:encoded><![CDATA[Drop what's in your current rotation. Single player, multiplayer, whatever - no judgement.<br />
<br />
I've been sinking time into <span style="font-weight: bold;" class="mycode_b">Caves of Qud</span> which is one of those games that is deeply hostile to newcomers but opens up into something extraordinary once it clicks. Genuinely one of the most interesting world-building exercises I have seen in a game.<br />
<br />
Also replaying <span style="font-weight: bold;" class="mycode_b">Hollow Knight</span> for the third time because apparently I enjoy suffering.<br />
<br />
Anybody else playing anything interesting?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Megathread] Free Games - Permanent F2P & Limited Giveaways]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=46</link>
			<pubDate>Sun, 21 Jun 2026 09:42:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=46</guid>
			<description><![CDATA[Use this thread to share free game giveaways and permanently free titles worth playing. Reply with new finds.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Permanently Free (no gotchas)</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dwarf Fortress (classic ASCII)</span> - Bay 12 Games, free forever at bay12games.com<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">0 A.D.</span> - Open source Age of Empires-style RTS, genuinely excellent<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Battle for Wesnoth</span> - Turn-based strategy, huge campaign library, fully open source<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Endless Sky</span> - Open source space trading/combat, addictive<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">SuperTuxKart</span> - Mario Kart-style racer, cross-platform<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">OpenTTD</span> - Transport Tycoon remake, endlessly replayable<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Free-to-Play (monetised but not pay-to-win)</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Path of Exile</span> - Deep ARPG, cosmetic-only monetisation<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Warframe</span> - Coop looter, fair F2P model<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dota 2</span> - Full game free, cosmetic shop only<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Brawlhalla</span> - Platform fighter, free with cosmetic DLC<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Watch for limited giveaways on:</span><ul class="mycode_list"><li>Epic Games Store (weekly free game)<br />
</li>
<li>GOG (occasional giveaways, DRM-free)<br />
</li>
<li>Prime Gaming (Amazon, requires Prime)<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Use this thread to share free game giveaways and permanently free titles worth playing. Reply with new finds.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Permanently Free (no gotchas)</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Dwarf Fortress (classic ASCII)</span> - Bay 12 Games, free forever at bay12games.com<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">0 A.D.</span> - Open source Age of Empires-style RTS, genuinely excellent<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Battle for Wesnoth</span> - Turn-based strategy, huge campaign library, fully open source<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Endless Sky</span> - Open source space trading/combat, addictive<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">SuperTuxKart</span> - Mario Kart-style racer, cross-platform<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">OpenTTD</span> - Transport Tycoon remake, endlessly replayable<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Free-to-Play (monetised but not pay-to-win)</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Path of Exile</span> - Deep ARPG, cosmetic-only monetisation<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Warframe</span> - Coop looter, fair F2P model<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dota 2</span> - Full game free, cosmetic shop only<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Brawlhalla</span> - Platform fighter, free with cosmetic DLC<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Watch for limited giveaways on:</span><ul class="mycode_list"><li>Epic Games Store (weekly free game)<br />
</li>
<li>GOG (occasional giveaways, DRM-free)<br />
</li>
<li>Prime Gaming (Amazon, requires Prime)<br />
</li>
</ul>
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			<title><![CDATA[[Rules] Gaming — Forum Rules]]></title>
			<link>https://talkativeturtles.club/showthread.php?tid=15</link>
			<pubDate>Sun, 21 Jun 2026 09:34:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://talkativeturtles.club/member.php?action=profile&uid=1">Zero Two</a>]]></dc:creator>
			<guid isPermaLink="false">https://talkativeturtles.club/showthread.php?tid=15</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Gaming</span> covers all platforms - PC, console, mobile, and tabletop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Posting Rules:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">No piracy.</span> Do not link to or request ROMs, cracked games, or activation bypasses.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">No cheats in multiplayer context.</span> Discussing single-player cheats/mods is fine; asking for help cheating in online games is not.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">No console wars.</span> Platform preferences are fine to share; mockery of other platforms or their users is not.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Tag spoilers.</span> Use [spoiler] tags for major story moments, especially for recently released games.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">No exploitative micro-transaction promotion.</span> Sharing a good deal is fine; shilling loot boxes or pay-to-win schemes is not.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Gaming</span> covers all platforms - PC, console, mobile, and tabletop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Posting Rules:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">No piracy.</span> Do not link to or request ROMs, cracked games, or activation bypasses.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">No cheats in multiplayer context.</span> Discussing single-player cheats/mods is fine; asking for help cheating in online games is not.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">No console wars.</span> Platform preferences are fine to share; mockery of other platforms or their users is not.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Tag spoilers.</span> Use [spoiler] tags for major story moments, especially for recently released games.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">No exploitative micro-transaction promotion.</span> Sharing a good deal is fine; shilling loot boxes or pay-to-win schemes is not.<br />
</li>
</ul>
]]></content:encoded>
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